đHey game devs!
Turn your free time into finished games.
Dev Pods is a community that builds games together. Join a Pod with a game-jam-like atmosphere (without the crunch), and make games with teams in a way that works for you.
â 11 games shipped in 12 months  â 200+ contributors credited â 30âday moneyâback guarantee
Was stuck in tutorial hell, then joined and shipped 2 games!
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"I was stuck in tutorial hell for 5 years. I have attempted projects on countless languages, engines and frameworks, but after initial excitement I would give up... Dev Pods helped me develop the skills to tackle any project I want! Dev Pods also was a springboard for me to learn modeling, which has been very gratifying for me."
-Alex Joiner
Project Lead for Lunar Breaker and GateKeeper

Ship a game this year, in 1-3 hours a week.
Join a live Pod, claim a small task each week (1â3 hrs), and finish and ship games in Unity, Godot, or Unreal - no crunch, no burnout, no pressure.

Here's what you'll get:
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đĽ Access to Teammates - Get placed in Pod full of friendly people ready to collaborate.
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đšď¸ Games in Progress - Live games with bite-sized tasks you can grab and work on! (with no pressure or commitment!)
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âłÂ Weekly Updates & Tasks - Leads share progress every week, so you can choose your next move.Â
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đŹÂ Private Developer Community - Collaborate, build games, and make friends.
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đ§  Help When You Need It - Stuck? Your Pod can help you solve the problem and keep moving.
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đ Resource Vault Access - Tools, templates, and references at your fingertips.
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đ  Role-Based Experience - Code, art, audio, design - practice any skills you want.
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đ Project Leadership Opportunities - Pitch your idea with a prototype and lead a team when ready.
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đ Portfolio-Ready Launches - Released, playable proof of what youâve made.
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đ Shipped Game Credits - Your name credited in-game for your specific contributions.
Ready to ship a game?
START FINISHING GAMES ââ Get started instantly.  â Money-back Guarantee.  â 1â3 hrs/week suggested - skip weeks as needed.
No experience to finished games in portfolio quick!
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"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."
-Reid Alford
Programmer on Sunbeam and Critical Alpha: Afterburner
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Here's how you'll ship games
Pods are a combination of coders, artists, and designers that work on multiple games together at the same time. With our Pod Process you can do as much or as little as you want, and the games will still release on time.

#1 - Join a Pod (instant)
We place you in a Pod full of games and teammates based on your engine, role, and vibe. Our onboarding walks you through how to get started.

#2 - Pick a Small Task (1â3 hrs/wk)
Code, art, audio, design, etc - take only the tasks you want, and only work on the games that interest you. Do it the way you think is best.

#3 - Share Your Work (at your own pace)
Safely try your task locally. When you're ready, push it to the team repo. We'll show you the simple way we use Github if you're new to teams.Â

#4 - The Game Ships (on time)
Project leads follow our Pod Process so every game ships on time. When you want to lead, our included video course teaches you how!
Every major game engine supported:



Day 0: join + introduction â Day 1: first task â Week 1: first push â Month 3-5: first shipped game!
From inspiration to 10 released games!
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"Joining this community changed things drastically for me: I worked on released games! You can play them! In less than a year I participated on 10 games. One is my design, and it's released! The game I led was inspired by an old prototype, which I never had the energy to make something bigger from before. I'm not sure I would ever have made it."
-Klaim (A. JoĂŤl Lamotte)
Project Lead on The House and Hard Glitch

We've shipped 11 GAMES in the last 12 MONTHS.Â
Every single one of these projects were built in 2-5 months, and contributed to by people just like you, with as little as a few hours a month.
Want to ship games like these?
START FINISHING GAMES ââ Get started instantly.  â Money-back Guarantee.  â 1â3 hrs/week suggested - skip weeks as needed.
Solo dev to shipping 11Â games!
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"I came from a background of developing solo projects. The games I am making in Dev Pods push me to make larger scale projects I could never dream of doing on my own. I no longer have to do everything alone. After being in the group for over a year and a half, I have been involved with 11 projects doing a variety of skills (some of which I am terrible at, but I wanted to practice). Whatever role you want to practice on a project, you can."
-Dani (Cassidy) Noble
Project Lead for Dragon's Tavern and others

Meet the Pod Pros
Tim and Chris put their super powers together to help people finish bigger games together.

Chris DeLeon
Chris supports the community day-to-day, and developed the Pod Process that our teams use. He's been making games for over 25 years, he's started several game dev communities since 2004, and perfected the Pod Process over time. He's also taught game development at Georgia Tech and Northeastern, and spoken at events like GDC and IndieCade. In addition, his game dev courses have amassed over 400,000 students worldwide.

Tim Ruswick
Tim works hard to bring you new teammates and make your games look good. He's built and sold a marketing company, and personally developed over 30 solo games in the last decade, and shipped projects on Itch, Steam, and Kickstarter. He's also a YouTuber and content creator working with brands like GameDev.tv where he helped million of students learn game development.
Over the years, we've worked with:


From project lead to dream job at Blizzard!
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"Joining Dev Pods was a game changer for me. It gave me the chance to lead, collaborate, and build projects that Iâm genuinely proud of. I got to meet and work alongside passionate developers from a variety of backgrounds...Those experiences helped shape not just my portfolio, but also my confidence as a developer. Alongside other efforts, like volunteering as a GDC Conference Associate, Dev Pods helped me level up and ultimately land my dream job as a gameplay engineer at Blizzard Entertainment."
-Patrick Moffett
Project Lead on Cleansing Roots and others

TEAM UP. BUILD GAMES.
GET GOOD.
Join a private community of like-minded indie game developers. Stop struggling alone, learn how large projects are made, and get the motivation to finally finish games.
â Guarantee: Try it for 30 days. Not for you? Full refund - no questions. Cancel anytime.
IP/Rights:Â You are credited in-game for any contribution. Projects are portfolioâsafe. The games we make release for free, but it's a great way to meet commercial collaborators, and you retain the rights to your own work to later reuse, sell, or license.
PLUS, FREE BONUS! (Limited Time Offer)
Join Dev Pods before the clock is up to snag some free extra loot! it will help you on your game dev journey.

Avoiding Burnout - By Dr. Jennifer Hazel
(Exclusive Keynote Recording)
Dr. Hazel is a qualified psychiatry doctor based in Australia, and the founder of CheckPoint, a registered charity connecting mental health care and the game industry. She shares advice on self-care to keep your health, productivity, and happiness high for a long career, so you can make more games!
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"I really loved the contributions from the community; the art, code, and audio from others were things I never would have done on my own, but so perfectly fit what I wanted Branch Out to be that I can't imagine the game without them."
- Kelly Mark, Project Lead on Branch Out VR
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"I tried to do game development for years without the skill to ship. By leading GateKeeper I learned how to finish games. The flexibility led me to discover modeling which is now a new passion of mine, so I pitched Lunar Breaker to focus on that. I am glad that I found Dev Pods!"
-Â Alex Joiner, Project Lead on Gatekeeper
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âI was able to learn and practice fundamentals in Mesh Instancing with splines to create unique caves, logic to scatter grass and rocks around the environment dynamically. I had so much fun watching the tools I made get utilized toward building a final environment.â
- Christian Gabbianelli, Tools + Proc Gen Programming on Ascend
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"It's been a great experience as someone who mostly cannot make the time to do multi-day game jams or even single day game jams, my schedule doesn't quite permit that. Dev Pods has been an amazing opportunity to start projects, and find teams that actually finish projects. I've had multiple games come out of it that I'm really proud of having worked on!"
-Â Chris "BOLT" Bolte
Sound and Music for Tank Rampage and Branch Out
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âI was particularly interested in practicing how to make a UI that is understandable and supports the game narrative. Working on the health system for a sci-fi shooter like Lunar Breaker was the perfect opportunity, allowing me to take inspiration from games like Deus Ex to create a compelling HUD!â
-Ian Cherabier, UI Programming on Lunar Breaker
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âEven though I have more experience programming, I created my first songs for Whiskers Wonderland - my first go at arranging songs in a DAW. I got credit in the game for contributing and the lead liked it enough to place it in the release. I am proud and delighted to have been a part of such a fun and cute game!â
-Jason Timms, Music Composition on Whisker's Wonderland
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"I was proud of finally putting my Unreal multiplayer course knowledge into practice by releasing a networked multiplayer supported game! I dove deep into the Unreal source code and was able to figure out how to support both LAN multiplayer and steam-based matchmaking for up to 4 players."
-Justin Montgomery, Project Lead on Paper Golf
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"Tangible progress in this craft is very new to me. I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project."Â
-Michael Avrie, Weapons +UI + VFX + Music on Artillery Rampage
Why join Dev Pods?
The #1 struggle in game dev isnât learning - itâs finishing. No more half-built prototypes or tutorial graveyards for you! Join Dev Pods today and work with real people, building real games, that are guaranteed to ship.

FINISHÂ GAMES
Join a live project, claim a task, and help bring a real game to life. A game that's guaranteed to ship!

MEET FRIENDS
Work alongside devs, artists, and dreamers who love games just as much as you do.

LEARN BY DOING
You wonât just watch - youâll actually build, test, and ship stuff that matters.

MAKE COOLÂ SH*T
Great games don't come from solo planning. Sometimes they come from working closely with that dude who's OBSESSED with tornados.

GETÂ UNSTUCK
No more stalling or quitting because of technical challenges. Stuck on a task? Ask your Pod, get help fast so you can always make progress.

BUILDÂ YOUR PORTFOLIO
Every project you touch gets added to your credit list. That's proof you shipped it! Use it to start freelancing or when applying for a games job.

TRY NEW THINGS
Never tried audio design? Hop in a project and add some audio. Never tried level design? Give it go!Â

DO WHAT YOU WANT
Solo dev means a ton of stuff you don't want to do. In Dev Pods, only take the tasks you want!

BOOST YOUR CONFIDENCE
Contribute to real projects, build cool stuff, and prove to yourself you can do this.
GOT QUESTIONS?
What game engines does this support?
What if I'm not a programmer?
I have a game idea! Can we make it?
Who owns the games?
Can I sell the games we make?
Will we actually finish games?
What if I don't have a ton of time?
I'm not highly skilled yet, can I still join?
What does the money go towards?
When will I be billed?
How is this different from making games on my own?
Will Dev Pods help me get a game industry job?
START ACTUALLY
FINISHINGÂ GAMESÂ TODAY!
Join Dev Pods and finally break the cycle of half-finished projects and endless tutorials.
Youâll build real games, with real teams - even if youâve never shipped one before.
â No pressure.
â No crunch.
â No more slog without the payoff.
đ Click below and start finishing games today.
START FINISHING GAMES ââ Get started instantly.  â Money-back Guarantee.  â 1â3 hrs/week suggested - skip weeks as needed.